complement 9.md 10.md 11.md

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# Signals and Nonlocal Jumps
## Shell
Linux Process Hierachy: all is rooted from `init` or `systemd` (pid = 1).
A shell is an application that runs programs on behalf of the user.
* `sh` Original Unix shell
* `csh` BSD Unix C Shell
* `bash` GNU Bourne-Again Shell (default Linux shell)
## Signals
All signal is a small message that notifies a process that an event has occured in the system.
Signal is sent by kernel.
Signal is identified by small integer ID (1-30).
Only information in a signal is **its ID** and **the fact that it arrived**.
| ID | name | Default Action | Corresponding Event |
| --- | ------- | -------------- | ----------------------------------- |
| 2 | SIGINT | terminate | user types `Ctrl+C` |
| 9 | SIGKILL | terminate | kill program |
| 11 | SIGSEGV | terminate | segmentation violation |
| 14 | SIGALRM | terminate | timer expired |
| 17 | SIGCHLD | ignore | child process stopped or terminated |
Sending a signal is essentially **updating some state** in the context of the destination process.
Kernel sends a signal for one of the following reasons:
A destination process receives a signal when it is forced by the kernel and reacts some way to the signal.
* Ignore
* Terminate (with optional core-dump)
* Catch
* executing a user-level handler function called **signal handler**.
### Pending & Blocking
A signal is **pending** if sent but not yet received. There can be at most one pending signal of any particular type because signals are **not queued**. Signal is managed by bitmask. So subsequent signals of same type is discarded.
* sets `k` bit when delivered
* clears `k` bit when received
Blocking signals: a process can block the receipt of certain signals. It is not received until unblocked. It is also managed by bitmask.
* can be set and cleared by using `sigprocmask`
### Receiving
Suppose kernel is returning from an exception handler and is ready to pass control to process `p`
Kernel computes `pnb = pending(p) & ~blocked(p)`.
* if `pnb == 0`, no unblocked pending signals for `p`, so just return to `p` normally.
* otherwise, choose least nonzero bit `k` in `pnb` and force process `p` to receive signal `k`
* The receipt of the signal triggers action by `p`
* Repeat for all nonzero `k`
### Default Action & Signal Handler
Each signal type has a predefined default action:
* terminates
* stops until restarted by a SIGCONT signal
* ignores
```c
handler_t * signal(int signum, handler_t *handler);
```
* `SIG_IGN` ignore
* `SIG_DFL` revert to default action
* handler function pointer
### Blocking and Unblocking
* Implicit blocking
Kernel blocks any pending signals of type currently being handled.
* Explicit blocking `sigprocmask()`
Supporting functions:
* `sigemptyset()` create empty set
* `sigfillset()` add every signal number to set
* `sigaddset()` add signal number to set
* `sigdelset()` delete signal number from set
```c
sigset_t mask, prev_mask;
sigemptyset(&mask);
sigaddset(&mask, SIGINT);
sigprocmaksk(SIG_BLOCK, &mask, &prev_mask);
// critical section
sigprocmask(SIG_SETMASK, &prev_mask, NULL);
```
### Safe Signal Handling
Handlers are concurrent with main program and share global data structures. This can lead to troubles.
Some guidlines help to avoid troubles:
0. Keep you handlers as simple as possible
1. Call only **async-signal-safe** functions in your handlers
2. Save and restore `errno` on entry and exit
3. Protect accesses to shared data structure by temporarily blocking all signals
4. Declare global variables as `volatile`
5. Declare global flags as `volatile sig_atomic_t`
#### Async-Signal-Safety
A function satisfying either two conditions(below) is **Async-Signal-Safety function**:
* **reentrant**: not modifying global data (or static data), only use local data(stack frame).
* **non-interruptible**: blocking singnals during modifying global data.
POSIX guarantees that the 117 functions to be async-signal-safe, including:
* `_exit`, `write`, `wait`, `waitpid`, `sleep`, `kill`
**IMPORTANT**: `printf`, `malloc`, `sprintf`, `eixt` are **NOT** async-signal-safe.
### Correct Signal Handling Example for reaping multiple childs
```c
void child_handler(int sig) {
int olderrno = errno; pid_t pid;
while ((pid = wait(NULL)) > 0) {
ccount --;
sio_puts("Handler reaped child ");
sio_putl((long) pid);
sio_puts(" \n");
}
if (errno != ECHILD) {
sio_error("wait error");
}
errno = olderrno;
}
```
### Portable Signal Handling
Different UNIX systems have different signal handling sematnics.
So `sigaction` is introduced to provide a portable interface for signal handling.
```c
handler_t * Signal(int signum, handler_t *handler) {
struct sigaction action, old_action;
action.sa_handler = handler;
sigemptyset(&action.sa_mask); // block sigs of type being handled
action.sa_flags = SA_RESTART; // restart syscalls if possible
if (sigaction(signum, &action, &old_action) < 0)
unix_error("Signal error");
return (old_action.sa_handler);
}
```
### Concurrent Flows to lead Races
```c
void handler(int sig) {
int olderrno = errno;
pid_t pid;
while ((pid = waitpid(-1, NULL, 0)) > 0) {
deletejob(pid);
}
if (errno != ECHILD) sio_error("waitpid error");
errno = olderrno;
}
int main() {
while (1) {
if ((pid = Fork()) == 0) {
execve("/bin/date", argv, NULL);
}
}
addjob(pid);
}
```
In above example, the ecf flow can be executed before the deletejob; thus it cannot be deleted.
Therefore, we need to synchronize the two concurrent flows.
```c
void handler(int sig) {
int olderrno = errno;
sigset_t mask_all, prev_all;
pid_t pid;
sigfillset(&mask_all);
while ((pid = waitpid(-1, NULL, 0)) > 0) {
sigprocmask(SIG_BLOCK, &mask_all, &prev_all);
deletejob(pid);
sigprocmask(SIG_SETMASK, &prev_all, NULL);
}
if (errno != ECHILD) sio_error("waitpid error");
errno = olderrno;
}
int main() {
pid_t pid;
sigset_t mask_all, prev_one;
sigfillset(&mask_all);
signal(SIGCHLD, handler);
while (1) {
sigprocmask(SIG_BLOCK, &mask_all, &prev_one); // Block SIGCHLD
if ((pid = Fork()) == 0) {
sigprocmask(SIG_SETMASK, &prev_one, NULL); // Unblock SIGCHLD
execve("/bin/date", argv, NULL);
}
sigprocmask(SIG_BLOCK, &mask_one, NULL);
addjob(pid);
sigprocmask(SIG_SETMASK, &prev_one, NULL);
}
}
```

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# System-Level I/O
IO is the process of coping data between the main memory and external devices.
In a Linux, **file** is a sequence of $m$ bytes.
All I/O devices are represented as files. Even the kernel is represented as a file.
## Unix IO
* `open` and `close`
* `read` and `write`
* `lseek` changing **current file position**
### File Types
* Regular files
* Directory
* Socket
* ...
#### Regular Files
A regular file contains arbitary data.
For example **text file** is a sequence of text lines. EOL is different in different OS: (`\n` in Unix, `\r\n` in Windows & Internet).
#### Directories
Directory contains an array of links. Least two links are `.`(itself) and `..`(parent dir).
* `ls`
* `mkdir`
* `rmdir`
All files are orgnaized as a hierarchy anchored by root dir named `/`.
Kernel maintains curr working dir (cwd) for each process that modified using the `cd` command.
Path names
* Absolute `/home/yenru0/workspace`
* Relative `../workspace`
### Open & Close & Read & Write
```c
int fd;
if ((fd = open("file.txt", O_RDONLY)) < 0) {
perror("open");
exit(1);
}
```
* `open` returns a non-negative integer called **file descriptor** (fd).
* `fd == -1` indicates an error.
* `0`: stdin, `1`: stdout, `2`: stderr
```c
int fd; int ret;
if ((ret = close(fd)) < 0) {
perror("close");
exit(1);
}
```
Closing an already closed can lead to a disastrous situation in threaded programs. So always check the return code.
```c
char buf[512];
nbytes = read(fd, buf, sizeof(buf));
```
```c
ssize_t read(int fd, void *usrbuf, size_t n);
```
read returns the number of bytes read from the `fd` into `buf`.
`ssize_t` is signed version of `size_t`.
If `read` returns negative value, an error occurred.
```c
ssize_t write(int fd, const void *usrbuf, size_t n);
```
If `write` returns negative value, an error occurred.
### Short Counts
It means that `read` or `write` transfers fewer bytes than requested. It can occur in these situations:
* `EOF` on reads
* Reading text lines from an terminal
* Reading from a network socket
Never occurs:
* Reading from disk files (except for `EOF`)
* Writing to disk files
## RIO pakcage
RIO is a set of wrappers efficient and robust I/O functions subject to **short couunts**.
* unbuffered RIO functions `rio_readn`, `rio_writen`
* buffered RIO functions `rio_readnb`, `rio_readlineb`
* buffered RIO functions are thread-safe and can be interleaved arbitrarily on the same descriptor.
### Buffered RIO
To read efficiently from a file, RIO uses partially cached in an interal memory buffer. (`rio_t` structure)
For reading from file, Buffer has buffered portion of already read and unread data. It is refilled automatically by `rio_readnb` and `rio_readlineb` as needed. This is **partially cached**.
```c
typedef struct {
int rio_fd; // Descriptor for this internal buf
int rio_cnt; // Unread bytes in internal buf
char *rio_bufptr; // Next unread byte in internal buf
char rio_buf[RIO_BUFSIZE]; // Internal buffer
} rio_t;
```
example:
```c
int main(int argc, char **argv) {
int n; rio_t rio; char buf[MAXLINE];
rio_readinitb(&rio, STDIN_FILENO);
while ((n = rio_readlineb(&rio, buf, MAXLINE)) != 0) {
rio_writen(STDOUT_FILENO, buf, n);
}
exit(0);
}
```
## Metadata
Metadata is data about data. (file access, file size, file type)
* Per-process metadata
* when a process opens a file, the kernel creates an entry in a per-process table called the **file descriptor table**
* Per-file metadata
* can be accessed using `stat` system call
```c
struct stat {
dev_t st_dev; // ID of device containing file
ino_t st_ino; // inode number
mode_t st_mode; // protection
nlink_t st_nlink; // number of hard links
uid_t st_uid; // user ID of owner
gid_t st_gid; // group ID of owner
dev_t st_rdev; // device ID (if special file)
off_t st_size; // total size, in bytes
blksize_t st_blksize; // blocksize for filesystem I/O
blkcnt_t st_blocks; // number of 512B blocks allocated
time_t st_atime; // time of last access
time_t st_mtime; // time of last modification
time_t st_ctime; // time of last status change
};
```
### How to Kernel represents Open Files
* Descriptor table(per-process)
* Open file table(shared by all processes)
* v-node table(shared by all processes)
When a process opens a file, the kernel creates an entry in the per-process file descriptor table. Each entry contains a pointer to an entry in the open file table. Each entry in the open file table contains a pointer to an entry in the v-node table.
When a `fork` calls: the child process inherits copies of the parent's file descriptors. And the entry points to open file table's entry increasing `refcnt`.
### IO redirection
for example: `ls > foo.txt`
Answer: `dup2(oldfd, newfd)` it means copies descriptor table entry `oldfd` to `newfd`
so `dup2(4, 1)` makes `stdout` point to the same open file as descriptor 4.
## stdio
The C standard library (`libc.so`) provides a collection of higher-level standard I/O functions.
* `fopen`, `fclose`, `fread`, `fwrite`, `fgets`, `fputs`, `fscanf`, `fprintf`
`stdio` models open files as **streams**, which are abstraction for a file descriptor and a buffer in memory.
```c
extern FILE * stdin;
extern FILE * stdout;
extern FILE * stderr;
```
### Buffered I/O
Application often read and write one char at a time. However, UNIX System calls `read` and `write` calls expensive. So we need buffered read & write; use unix `read` & `write` to **get a block of data into a buffer**. And then user application reads/writes **one char at a time from/to the buffer**; it is efficient because it is simple memory access.
`stdio` uses buffer. `printf` is not write immediately to the `stdout` file; it is stored in a buffer. And then when `fflush(stdout)`, `exit`, or return from `main`, the buffer is flushed to the file using `write` syscall.
## Remark
* UNIX IO
* RIO package
* stdio
When to use
* stdio: disk or terminal files
* unix io: signal handlers, or when you need absolute high performance
* RIO: networking
### Binary
DO NOT USE:
* text oriented I/O: `fgets`, `scanf`, `rio_readlineb`
* string functions: `strlen`, `strcpy`, `strcat`, `strcmp`

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@@ -84,7 +84,7 @@ Single processor executes multiple processes concurrently. process execution int
Multicore processor share main memory each can execute a separate process. scheduling of processors onto cores done by kernel. Multicore processor share main memory each can execute a separate process. scheduling of processors onto cores done by kernel.
### Concurrent Processes #### Concurrent Processes
Concurrency is **not at the exact same time**. Concurrency is **not at the exact same time**.
@@ -94,7 +94,7 @@ Control flows for concurrent processes are pysically disjoint in time. But user
* Execution time of instruction may vary because of the Nondeterminism of the System: OS scheduling, Interrupts, Cache miss or Page fault, I/O device delays. * Execution time of instruction may vary because of the Nondeterminism of the System: OS scheduling, Interrupts, Cache miss or Page fault, I/O device delays.
### Context Switching #### Context Switching
Prcess are managed by a shared chunk of memory-resident OS code called the **kernel**. Prcess are managed by a shared chunk of memory-resident OS code called the **kernel**.
@@ -180,7 +180,7 @@ int main() {
} }
``` ```
```sh {cmd} ```sh {cmd hide}
while ! [ -r 9_1.out ]; do sleep .1; done; ./9_1.out while ! [ -r 9_1.out ]; do sleep .1; done; ./9_1.out
``` ```
@@ -197,7 +197,58 @@ Any topological sort of the graph corresponds to a feasible total ordering.
### Reaping Child Processes ### Reaping Child Processes
When a child process terminates, it becomes a **zombie** until its parent calls `wait` to read its exit status. When process terminates, it still consumes system resources. It is called a "zombie".
**"Reaping"** is performed by the parent by using `wait` or `waitpid`. And then parent is given exit status information. Finally kernel then deletes zombie child process.
If any parent terminates without reaping a child, then the orphaned child will be reaped by the `init` process (pid 1).
However, long-running processes should reap their children to avoid accumulating zombies.
```c {cmd=gcc, args=[-O2 -x c $input_file -o 9_2.out]}
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
int main() {
if(fork() == 0) {
printf("Terminating child process\n");
exit(0);
} else {
printf("Running Parent\n");
sleep(1);
printf("Parent exiting\n");
}
}
```
```sh {cmd hide}
while ! [ -r 9_2.out ]; do sleep .1; done; ./9_2.out & ps -ef | grep "9_2.out" | grep -v grep;
```
```c
pid_t wait(int * child_status);
```
`wait` suspends current process until **one of its children** terminates.
* **return value**: pid of terminated child
* **child_status**: if not `NULL`, the integer points will be set to the termination status(reason and exit status) of the child.
* It can be checked by using macros defined in `wait.h`
## execve ## execve
```c
int execve(const char *filename, char *const argv[], char *envp[]);
```
Load and runs in the current process.
* `filename`: path of the executable file
* `argv`: argument list
* `envp`: environment variables "name=value"
* `getenv`, `putenv`, `printenv`
It does **overwrite code, data, stack**. retain only **pid, file descriptors, signal context**.
Called **once and never returns on success**.